![]() ![]() Be cautious if you're setting up colonies in the area and your other empire is a Warrior, Knight, or Zealot, as they could end up being more of a detriment than help if handled poorly! However, keep in mind, your empire's relationship with the other save game will not transfer over to the other file, and your empire will act like an AI controlled empire of their ideology on the other save file. You can use a more progressed space empire to bolster neighboring saved games, this can include terraforming valuable planets for potential colonization, terraforming planets owned by a saved game's empire or conquering empires that pose a hazard to other saved games.Player creatures only appear on saved game planets when they have reached game stages later than the Creature Stage, so that they do not take up a slot in the planet's food web. Oddly enough, the buildings and planet-based vehicles they use will be randomized. But fret not! These won't attack you, as the game either thinks they belong to the player, or because uber turrets are unable to attack player-controlled vehicles), voice, etc. When the player deletes a saved game, despite the exploding planet animation, that empire will just become computer controlled with very minimal changes, retaining their anthem, ships, all of their planets plus anything placed on them (yes, even uber turrets. Destructive Superweapons ( Gravitational Wave, Fanatical Frenzy etc.).Destructive Weapons ( Antimatter Bomb, Planet Buster etc.).Socialization tools that edit the world ( Crop Circles, Monoliths etc.).The following tools CANNOT be used in another saved game's home system: However, players can interact with any other system that is owned by the saved game as if it were a normal system, although they cannot establish trade route with systems owned by another empire from another save file. Empires on other saved games can be allied with (however, this is one sided, and the other save file won't actually be affected by this), but the original saved game system cannot be captured or conquered if the current player ends up at war with them, nor can it be purchased. However, saved game empires will sell the same stock as the player's empire at the same price. When interacting with the other saved game, they will behave similar to any AI of the corresponding archetype or stage (with the exception of Knight and Wanderer empires, which act like Warriors and Diplomats respectively). Example: effect add_deposit = d_black_soilĬan be removed with the effect remove_deposit = command to remove modifiers from planets.The player can interact with their other saved games in the Space Stage. Planetary features Ĭan be added with the effect add_deposit = command combination to add modifiers to planets. Generator District (Hive or Machine World) Example: effect remove_district = district_farming District (planet) Example: effect add_district = district_farmingĬan be removed with the effect remove_district = command to remove districts from planets. Shattered (also plays cracking animation)Ĭan be added with the effect add_district = command combination to add districts to planets. Orbital Habitat (no textures unless upgraded) Celestial bodies Celestial body (habitable)Įcumenopolis (always arthropoid appearance) ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |